This video is an attempt to animate a spherical cubes shell from the project Nuclei. It's also a test about the use of the extreme motion blur as a kind of sculpting tool. A shell of cubes is transiting among different states of energy, starting from a quiet pulsating 3d noise field, up to an hellish spinning, passing through several episodes until a final implosion. The video (52 sec. with sound) has been generated with a complete free code pipeline: rapid code prototyping with Processing, c++ conversion in my app Koan3d that drives a RIB exporter for the Renderman renderer 3Delight, video editing and mp4 conversion with AviSynth (I love it, really effective!) and sound creation and editing with Audacity. It has also been a test for the multi-segment motion blur feature that I recently added to my RIB exporter, that made possible the render of the ultra-fast object's spinning.