The Shankha (conch-shell) is regarded sacred and auspicious in the Indian culture. It's an integral part of Vedic sacraments. It's blown to initiate religious ceremonies and it's believed that in that case it announces the victory of good over evil. This project is about the fascination for the seashells - a childhood memory - and a journey into the shell's rules of morphogenesis, simulated by a small Processing editor. Technically speaking, the generated shell's surface has a full mathematical description, defined by a set of parameters. Although this work doesn't try to be a scientifically accurate application, several shell's features (self-similarity, log spiral, etc.) are recognizable. It's also an experiment into realtime visualization with basic P3D Processing renderer, with true displacement and vertex shading in order to apply to the shells several randomly generated procedural textures. These textures have nothing to do with the real Reaction / Diffusion - Turing Patterns, they are actually simple distorted noise layers, but they look pretty good. Moreover it's important to say that each of the below seashells is a "found object", as a true seashell should be, they are completely random generated, sometime they are ugly, sometime beautiful, often funny.. and they are a lot!