From the site: “Worthy winner of the PC 4kB intro competition at Revision 2012 and latest example of the compact-coding tradition exercised within the demoscene, Hartverdrahtet by Akronyme Analogiker is a three minute long audio-visual trip into a procedural fractalverse, compressed into a minuscule piece of software. No bigger than 4069 bytes – less than an empty Word document, as demoscene activists like to point out – the executable file contains all the mathematics needed to generate the unfolding visual complexity and audible ambience upon a double-click. A solo effort by a talented coder who calls himself Demoscene Passivist, Hartverdrahtet reveals a mesmerizing cosmos observed through what could be an electron microscope – ethereal, greenish and a little eerie.”
From the site:
Subdivided Columns – A New Order (2010)
This project involves the conception and design of a new column order based on subdivision processes. It explores how subdivision can define and embellish this column order with an elaborate system of ornament.
An abstracted doric column is used as an input form to the subdivision processes. Unlike the minimal input of the Platonic Solids project, the abstracted column conveys a significant topographical and topological information about the form to be generated. The input form contains data about the proportions of the the column’s shaft, capital, and supplemental base. It also contains information about its fluting and entasis…”
From the site: “The Matrix, created by Kianoosh Motallebi in 2010, consisting in a incandescent lamp fused with a flourescent light. The two otherwise incompatible technologies are forced to operate in the same space, creating a dynamic system that ultimately leads to disfunction of both light sources..”
From the site: “Paul Ferragut’s Time Printing Machine uses felt pen, blotting paper, and a time based algorythm to create an amazing “pixelated” aesthetic.”
“The time print device uses blotting paper with Letraset felt-pen. The felt-pen ink bleed in the paper for a duration relative to the grey value of a pixel. Every “time stain” gradually recreates any images in a pointilist style. This device was made for my MA project more info at www.convivialtool.com” – Paul Ferragut.
From the author’s statement: “This is an audio-reactive algorithmic visual art piece that uses the concept of charged particles and flocking to simulate a organism that is alive and composed of micro-organisms. The movement is rather pleasing thus I decided to exhibit the algorithm in a rather catchy video art fashion.”
From the site: “LORMALIZED = Lorenz + nOrmalization + Real-tiMe + interActive + visuaLize + partIcles + reZa + procEssing.org + 4D
This visual piece was made using algorithmic composition. It runs in real-time and has interactive controls. Experience the basic application and see more stills at: syedrezaali.com/blog/?p=1258
Music: Brian Eno
From the author’s introduction: “For this experiment I wrote a program that drills a hole through a movie and extracts its core, metaphorically speaking. It’s much like what geologists do to examine layers of ice of a glacier to make conclusions about what the earth was like many thousand years ago. Similarly, many characteristics of a movie become apparent that way; such as length, usage of color, cut frequency or the amount of movement. It’s a new / different way of looking at moving images.”
From the site: “Cinemetrics is the thesis project of Frederic Brodbeck‘s at the Royal Academy of Arts (KABK), Den Haag. It aims to create a visual “fingerprint” for film using the editing structure, color, speech and motion. Different characteristics are analysed using python and openCV, and data visualised using a custom Processing application. This allows films to be interpreted or compared side by side…”
From the site: “Created by David Bowen, Tele-Present Water installation draws information from the intensity and movement of the water in a remote location. Wave data is collected in real-time from National Oceanic and Atmospheric Administration (NOAA) data buoy station 46075 Shumagin Islands Alaska. The wave intensity and frequency is scaled and transferred to the mechanical grid structure resulting in a simulation of the physical effects caused by the movement of water from this distant location. The installation uses MAX/MSP to drive an Arduino mega running servo firmata. It uses 11 x 24volt dc motors with drivers for the movement.”