Stelae is a project about territories and diaspora. The territory becomes a place of a drama, where different kinds of agents seek to colonize the limited space.
Vague Affinities started from the difference/affinity dualism in order to drive a virtual entity to its ‘vague’ equilibrium shape.
Meanders is a system driven by the interaction of growing agents. The intial position / velocity for each agent are simple geometric conditions..
Virtual stones created from several fractal subdivision strategies, find their proper position within a circle, by means of a mix of attractors and scalar fields.
Damned is a study about configurations of a large swarm of boids under attack, with predator/ prey behaviour.
Nuclei is a project about space, space filling and fields. A large set of boxes is used to highlight the shape and the tension of the underlying force fields.
Boid is a term invented by Craig Reynolds in 1986 and refers to a kind of artificial-life creature, driven by a small number of very simple rules.
Debris of digital primitives gather themselves around cavities that repel and create the void, giving meaning to it.
A virtual theatrical space, defined by its boundaries and an ambient light. A “mise en scéne”. There are some characters, they are simple and primitive shapes.
This series has been a test to play with a very minimal scene/modeling setup in order to achieve an emotional perception of the scene.