In a Quantum Superposition between Art & Science

Fragmentarium – Mikael H. Christensen

Category : Art, Code · No Comments · by July 19, 2011

From the site: “During the last two years, the 3D fractal field has undergone a small revolution: the Mandelbulb (2009), the Mandelbox (2010), The Kaleidoscopic IFS’s (2010), and a myriad of equally or even more interesting hybrid systems, such as Spudsville (2010) or the Kleinian systems (2011).. Fragmentarium is an open source, cross-platform IDE for exploring pixel based graphics on the GPU. It is inspired by Adobe’s Pixel Bender, but uses GLSL, and is created specifically with fractals and generative systems in mind.

Features: Multi-tabbed IDE, with GLSL syntax highlighting / User widgets to manipulate parameter settings / Different ‘mouse to GLSL’ mapping schemes / High-resolution (tile) renderings / Support for simple animations / Modular GLSL programming – include other fragments / Includes raytracer for distance estimated systems / Many examples including Mandelbulb, Mandelbox, Kaleidoscopic IFS, Ducks Fractal, and Julia Quaternion. Fragmentarium is built in C++, OpenGL/GLSL, and Qt 4.”